While we are not always actively looking for new employees, we are always open to speculative applications that are relevant to our six core services ». If you wish to apply, you can check here if your skills and experience match what we are looking for:
anytime
Vienna, Austria
Full-time, part-time
But the most important thing is that you fit into our team and have fun working with us and on great projects!
You think you might be the right fit for our company? Fantastic! Please e-mail your application incl. CV, letter of motivation and portfolio to:
jobs@peschke.at », subject “Speculative application”
Important: We cannot accept applications that do not include a portfolio. Those who do not classify as EU citizens are asked to provide proof of an EU work permit.
There we go, all done! We look forward to receiving your application.
Up before the sun or most productive in the evening? Not to worry – our flexible working times and home office days have got you covered. (Don’t worry, we don’t offer all-in contracts ♥)
Classic 9 to 5 or modern part-time lifestyle? You get to decide! Everyone has different wants and needs that we can cover with individual working time models.
Not only the design industry is growing – we want our employees to grow too. We therefore place great value on supporting everyone in our team with opportunities to hone their skills and to learn new ones.
We are a wild mix of great characters, always talk at eye level and work exceptionally well as a team. We look forward to welcoming our newest team member!
Usability heuristics are design rules for user interface design based on empirical and research-informed best practices. The main contributors were the principles and analyses of usability problems by Jakob Nielsen and Gerhardt-Powals in the 90s – which still hold true today (and were only slightly refined in 2020). Click through the slides to learn about the 10 essential heuristics any UX/UI designer should know! 📚
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Usability heuristics are design rules for user interface design based on empirical and research-informed best practices. The main contributors were the principles and analyses of usability problems by Jakob Nielsen and Gerhardt-Powals in the 90s – which still hold true today (and were only slightly refined in 2020). Click through the slides to learn about the 10 essential heuristics any UX/UI designer should know! 📚
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We did it! 🥳
Business Run Vienna 2023 ✅
This was our first business run, but it certainly won’t be our last. We had a great time and can’t wait to do it again next year!
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PESCHKE is joining the Business Run in Vienna next Thursday! To prep for the scenic route of 4.3km, we’re going all out – and even found a trail in nearby Türkenschanzpark in the shape of our company logo. If that isn’t true passion, we don’t know what is!
Will we see any of you there on Thursday? 🏃♀️🏃♂️
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PESCHKE is growing! Zur Verstärkung unseres Teams suchen wir einen motivierten und genau arbeitenden Softwaretester (w/m/d) für unser Studio in Wien. ✍️
Du willst...
herausfordernde Projekte,
flexible Arbeitszeiten,
Teil eines super Teams sein,
und die Möglichkeit, dich weiterzuentwickeln?
Bewirb dich jetzt und erfahre mehr unter:
peschke.at/blog/career/softwaretester
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wearepeschke
Hick’s Law (or Hick-Hyman Law) is an essential rule in UX/UI design 👩⚖️
It states that the more stimuli or choices a user faces, the longer it takes them to make a decision.
To keep applications user-friendly, the complexity and amount of options should therefore be reduced to the minimum that is needed at each stage.
While it sounds like common sense, simplicity in design can be hard to achieve when a range of useful functionalities is available. In cases where choices or complexity cannot be reduced, additional UX/UI principles need to be applied.
Examples are categorising information (see how Amazon clusters their menu options) or breaking a process into small manageable parts (such as the steps in a payment process).
Click through the slides for some practical examples of Hick’s Law ➡️
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Recently, we talked about colour psychology and the use of colour in user interface designs. Today, we want to add on to that topic and focus on colours for critical systems. 🚨
When critical systems fail, there are detrimental consequences. These have to be avoided, but operator interfaces tend to be overloaded and confusing. This is a real problem.
Therefore, it is especially important to ensure a clear interface structure, effectively applied signal colours and more – while also covering impairments such as colour blindness.
Swipe through the slides to find out more!
→ Thanks to our friends and fellow designers from Indicate for the inspiration! 👋
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Error messages are simple, right?
Well, not always, especially when the issue is a little complex. Is it made clear what the issue is? Does the error message give specific instructions on what to do? Can the user solve the issue themselves or are they required to contact support?
Error messages can sometimes be unspecific and leave the user feeling helpless and frustrated. Here, we show an example of a bad and a good error message. What do you think? Have you also encountered frustrating error messages? Let us know in the comments!
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PESCHKE is growing! Zur Verstärkung unseres Teams suchen wir eine:n talentierte:n und motivierte:n 3D Artist (w/m/d) für unser Studio in Wien. ✍️
Du willst...
► herausfordernde Projekte,
► flexible Arbeitszeiten,
► Teil eines super Teams sein,
► und die Möglichkeit, dich weiterzuentwickeln?
Bewirb dich jetzt und erfahre mehr unter:
peschke.at/blog/career/3d-job (🔗 Link in Bio)
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Making-of | 3D beer bottle renderings and animation ✨
► Animated and rendered in Maya using V-Ray
► Compositing in Nuke & Adobe AfterEffects
PESCHKE 3D artists: Stefan Zechmeister (@ren.zed) & Clemens Altmann (@gumbread) 💪
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Imagine it is a scorching hot summer day in the city. You feel drowsy and deeply relaxed, but your throat is parched. Suddenly, you spot a stall selling ice-cold bottles of refreshing beverages. You step closer. You can see water droplets trickling down the glass of the bottles. They glisten in the bright golden sunlight. Thirst builds up in your throat and consumes your thoughts.
Can you feel it too? ☀️
The PESCHKE 3D team Stefan Zechmeister (@ren.zed) & Clemens Altmann (@gumbread) created experimental beer bottle renderings to test some setups for upcoming projects 💪
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Imagine it is a scorching hot summer day in the city. You feel drowsy and deeply relaxed, but your throat is parched. Suddenly, you spot a stall selling ice-cold bottles of refreshing beverages. You step closer. You can see water droplets trickling down the glass of the bottles. They glisten in the bright golden sunlight. Thirst builds up in your throat and consumes your thoughts.
Can you feel it too? ☀️
The PESCHKE 3D Team Stefan Zechmeister (@ren.zed) & Clemens Altmann (@gumbread ) created experimental beer bottle renderings to test some setups for upcoming projects 💪
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You’d prefer to contact us directly? Of course! Here’s how to reach us:
You’d prefer to contact us directly? Of course! Here’s how to reach us:
Mail: contact@peschke.at
Tel: +43 1 47 07 922
Sure! Directly book a non-binding initial consultation to share your vision and ideas with us – free of charge, of course. We look forward to meeting you!
Book appointmentLet's create something together!
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