Ambient Information Design

Passenger Information Systems (PIS) on trains

What is Ambient Information Design?

Ambient Information Design goes beyond traditional interface design within a space. It presents a human-centred alternative to the increasing density of information in public areas. Effective ambient systems are neither loud nor intrusive; instead, they guide, structure and calm. They operate subtly yet efficiently. Unlike conventional user interfaces that demand active interaction and full attention, ambient information integrates into the environment. It often employs light, colour, movement or sound to subtly convey states, changes and directions.

„Ambient design begins where information is not looked for but perceived.“

Typical applications in mobility

Ambient information is particularly pertinent in mobile contexts where individuals are on the move, situations evolve dynamically and information needs arise in the moment. In mobility, the focus is on orientation, safety and smooth operations. Ambient information complements traditional display elements and reduces information overload during critical moments of the journey.

  • Occupancy indicators within vehicles
  • Dynamic door displays indicating exit sides and travel direction
  • Lighting guidance systems inside vehicles or on platforms to direct boarding and getting off
  • Real-time transfer information presented as visual cues within the vehicle
  • Environmental information (e.g., landscape, points of interest, weather)
Capacity utilisation displays for Deutsche Bahn's regional and suburban rail services. © DB
Capacity utilisation displays for Deutsche Bahn's regional and suburban rail services. © DB
London Heathrow Airport
London Heathrow Airport
Deutsche Bahn Ideenzug City. © DB / Oliver Lang
Deutsche Bahn Ideenzug City. © DB / Oliver Lang
ÖBB overhead display. © ÖBB / Harald Eisenberger
ÖBB overhead display. © ÖBB / Harald Eisenberger
Light signal for underground train access
Light signal for underground train access
Overhead display of the German regional railway
Overhead display of the German regional railway
Ambient information along the passenger journey

Passenger information systems (PIS) on the train accompany travellers from boarding to leaving the train. They provide essential information regarding routes, connections, occupancy, exit sides or disruptions – in real-time and continuously adapting, depending on the journey, traffic conditions and user context.

Information needs fluctuate throughout the journey phases. Therefore, displays must dynamically adjust to the journey’s progression, stations, events and passenger flows. This adaptability is also crucial for passenger safety.

Modern PIS utilise UX/UI principles to present this information purposefully, legibly and intuitively through dynamic door displays, animated directional arrows or light signals indicating travel direction.

A PIS designed following the principles of Ambient Information Design takes it a step further; it addresses varying levels of attention:

  • Unconscious perception: Colour, light and direction operate on an atmospheric level.
  • Peripheral attention: Information not actively sought but noticeable when relevant, e.g. a change in display.
  • Focused information intake: Clear, structured presentation when someone actively seeks orientation, such as during transfers.
UX/UI design and product design in interplay

Designing ambient information systems on trains necessitates precise coordination between UX/UI design and product design. Before delving into the visual, interactive and cognitive aspects of information design, it’s vital to consider product design: it serves as the physical interface connecting information, architecture and the user. Simply put, it bridges space and information.

This involves the detailed design of carrier elements, such as displays, light strips or projection surfaces, and their spatial positioning, materiality and lighting effects. Thoughtful product design accounts for ergonomics (space, gaze, movement), lines of sight and the architectural specifics of individual carriages.

This interdisciplinary perspective is a crucial prerequisite for all subsequent steps in the design process.

A flexible process with clear direction

Ambient Information Design demands a design process that is adaptable, responding to real-world conditions and project requirements. A dynamic environment like public transport is characterised by changing situations, a diverse user base and complex technical systems.

Therefore, designing information systems must be approached flexibly, observantly and iteratively. Each phase responds to specific insights, harmonising space, design, technology and user needs.

01

Discovery phase

In this initial phase, all fundamental parameters of the system are gathered and documented. This includes standards and guidelines, as well as principles like Hick’s Law or Miller’s Law. Technical requirements are also considered. Crucially, field of vision analyses are conducted to assess the position, size and orientation of information tools within the space. Architectural nuances of individual carriage types, such as ceiling heights, door positions, window areas or lighting influences, are also taken into account. The aim is to develop a comprehensive understanding of the spatial, technical and normative starting point to build functional and meaningful information architectures.

Ambient analysis

The subsequent ambient analysis collects all external factors influencing the information system, such as local, temporal, geographical or operational elements.

In public transport, this phase holds particular significance: due to the highly diverse target audience, it’s essential to design the information system to function universally – regardless of age, language or usage motivation.

Therefore, this early phase focuses not on defining individual personas but on understanding the overall ambient context.

Field of view analysis
Field of view analysis
Field of view analysis
Field of view analysis
02
Scenario development

Based on the factors identified in the ambient analysis, typical scenarios are derived. This involves considering the variety of realistic situations on the train, including critical moments like delays, high passenger volumes or unplanned platform changes. These scenarios form the basis for a nuanced and context-appropriate design of the information system with an emphasis on intuitive orientation and reducing cognitive load.

03
Use case definition

Use cases specify the primary applications for each journey phase, defining what information needs to be available when and how – considering real-life situations and requirements, such as barrier-free exits or safety during boarding with luggage or bicycles.

04
Information architecture & wireframes

Content is prioritised and structured: What must be permanently visible due to legal or operational safety and interoperability (TSI) reasons? What is context-dependent? Which presentation forms are suitable for which purposes (e.g., colour-coded, symbolic, text-based)? How does the immediate environment (e.g., lighting conditions or spatial positioning) affect the display?

  • Adaptive information quantity (Hick’s Law)
  • Avoidance of visual overload through situational display
  • Positioning for both standing and seated passengers

Evaluation based on train layout

At this stage, continuous reference to the actual train layout is maintained. The layout model in Figma serves as a central reference throughout the design process. It represents the vehicle as a structured environment, allowing the design team to evaluate design ideas directly within the spatial context. This accessible testing environment facilitates rapid feedback on the visibility, placement and impact of the information architecture.

05
UI design & prototyping

In this phase, the previously defined content is designed. This involves not only selecting colours, fonts or icons but also ensuring the information is perceivable within the space. Legibility must be maintained even during movement, from various angles, and under changing lighting conditions. Therefore, design elements such as contrast ratios, lighting guidance, typography sizes and pictograms are meticulously aligned with ergonomic standards.

06
Testing in the real environment

How well does the system perform under movement, lighting changes, noise and with actual passengers? In our case, the initial testing phase occurred early in a simulated environment as a VR-based MVP (Minimum Viable Product). This allowed for early feedback on legibility, visibility and relevance – prior to constructing physical prototypes. Insights from VR tests were directly incorporated into iterative optimisation.

Subsequent testing in the actual train environment assessed the system’s performance under real conditions. Feedback from these tests informed further refinements and the final implementation.

What defines a successful ambient system?

A well-conceived passenger information system:

  • Reduces cognitive load rather than increasing it
  • Ensures accessibility for all, regardless of language, mobility, or experience
  • Integrates visually and functionally into the environment
  • Is dynamic yet unobtrusive
  • Provides information where passengers naturally look

Need support for an information system?

At PESCHKE, our in-house UX/UI designers, product designers, 3D artists and technical expertise enable us to manage the entire design process for ambient design projects. With our skill set and experience from client projects, we are a competent partner for particularly complex and demanding projects in the field of passenger information systems.

Get in touch!

We’re here to guide you through the entire process from initial concepts to the completed information system. Simply send us a message – we look forward to getting to know you and your project idea!

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